Dragon Industries Starship Armor Works


Providing the best armor and upgrades in the galaxy for over fifty years!

Armor Upgrades
Capsule:

Consists of plates that are attached to the outer hull by a special process. It fits all Corellian ships and most others. Different types offer unique defensive qualities to consumers. All armors increase ship survivability in combat and, if damaged, is detachable.
Armor is purchased and provides the ship with total cover of the hull, except for the cockpit, engines, and turrets.

Armor Types:

1) Ultra light
2) Light
3) Standard
4) Heavy

Packages:

1) Extra Thrust Package
2) Decoy Defense
3) Sensor Upgrade


Armor Types

Ultra Light
Availability: 2,F
Cost: 4,000 per unit (Starfighter scale)
8,000 per unit (Capitol scale)
Effects: Adds 2 pips to hull code.
Penalties: Subtract 1 pip Maneuverability



Light
Availability: 2,F
Cost: 5,000 per unit (Starfigher scale)
10,000 per unit (Capitol scale)
Effects: Adds 1d to hull code.
Penalties: Subtracts 2 pips Maneuverability

Standard
Availability: 2,F
Cost: 6,000 per unit (Starfighter scale)
11,000 per unit (Capitol scale)
Effects: Adds 1d+1 to hull code.
Penalties: Subtracts 1d to Maneuverability

Heavy
Availability: 2,F
Cost: 8,000 per unit (Starfighter scale)
16,000 per unit (Capitol scale)
Effects: Adds 2d to hull code.
Penalties: Subtracts 1d+1 to Maneuverability, -1 Space, -500 Atmosphere.

Packages

Extra Thrust
Availability: 2,F
Cost: 4,000 per unit (Starfighter scale)
8,000 per unit (Capitol scale)
Effects: Adds 2 pips to Maneuverability.
Penalties: Subtract 1 ton cargo space for Starfighter scale, 7 tons for Capitol scale

Note: Maneuverability can be a maximum of 2d, cannot be used with armor.

Decoy Defense
Availability: 2,R
Cost: 12,000 per unit (Starfighter scale), replacement decoys 1,500 each.
25,000 per unit (Capitol scale), replacement decoys 3,000 each.
Effects: Adds 2d of difficulty to attackerís sensors roll per decoy.
Penalties: Subtracts 2 tons of cargo space.

Note: Contains 3 decoys.

Sensor Upgrade
Availability: 1,F
Cost: 4,000 per unit (Starfighter scale)
8,000 per unit (Capitol scale)
Effects: Adds 10 units to range of scan and search, adds 1 to focus range, adds 1d to all sensor sweeps.

Penalties: Subtracts 1 ton of cargo space per upgrade.




Created by Nick Saar