
Providing the best armor and upgrades in the galaxy for over fifty years!
Armor Upgrades
Capsule:
Consists of plates that are attached to the outer hull
by a special process. It fits all Corellian ships and
most others. Different types offer unique defensive
qualities to consumers. All armors increase ship
survivability in combat and, if damaged, is
detachable.
Armor is purchased and provides the ship
with total cover of the hull, except for the cockpit,
engines, and turrets.
Armor Types:
1) Ultra light
2) Light
3) Standard
4) Heavy
Packages:
1) Extra Thrust Package
2) Decoy Defense
3) Sensor Upgrade
Armor Types
Ultra Light
Availability: 2,F
Cost: 4,000 per unit (Starfighter scale)
8,000 per unit (Capitol scale)
Effects: Adds 2 pips to hull code.
Penalties: Subtract 1 pip Maneuverability
Light
Availability: 2,F
Cost: 5,000 per unit (Starfigher scale)
10,000 per unit (Capitol scale)
Effects: Adds 1d to hull code.
Penalties: Subtracts 2 pips Maneuverability
Standard
Availability: 2,F
Cost: 6,000 per unit (Starfighter scale)
11,000 per unit (Capitol scale)
Effects: Adds 1d+1 to hull code.
Penalties: Subtracts 1d to Maneuverability
Heavy
Availability: 2,F
Cost: 8,000 per unit (Starfighter scale)
16,000 per unit (Capitol scale)
Effects: Adds 2d to hull code.
Penalties: Subtracts 1d+1 to Maneuverability, -1
Space, -500 Atmosphere.
Packages
Extra Thrust
Availability: 2,F
Cost: 4,000 per unit (Starfighter scale)
8,000 per unit (Capitol scale)
Effects: Adds 2 pips to Maneuverability.
Penalties: Subtract 1 ton cargo space for Starfighter
scale, 7 tons for Capitol scale
Note: Maneuverability can be a maximum of 2d, cannot
be used with armor.
Decoy Defense
Availability: 2,R
Cost: 12,000 per unit (Starfighter scale), replacement
decoys 1,500 each.
25,000 per unit (Capitol scale),
replacement decoys 3,000 each.
Effects: Adds 2d of difficulty to attacker’s sensors
roll per decoy.
Penalties: Subtracts 2 tons of cargo space.
Note: Contains 3 decoys.
Sensor Upgrade
Availability: 1,F
Cost: 4,000 per unit (Starfighter scale)
8,000 per unit (Capitol scale)
Effects: Adds 10 units to range of scan and search,
adds 1 to focus range, adds 1d to all
sensor sweeps.
Penalties: Subtracts 1 ton of cargo space per upgrade.
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