Craft:Grendel Corp Armored Scout Transport "Prowler"
Type:Armored Scout Transport
Scale:Walker
Length: 12.4 Meters long; 10.2meters tall
Skill:Walker Operations: AST
Crew:(2) 1 Pilot; 1 Co-Pilot
Passengers: 1-4
Cargo Capacity: 100 kg
Cover:Full
Cost: New: 77,000 credits ; Used: 33,000 credits
Maneuverability: +2
Move:12
Body Strength:4d+2
Weapons:
Twin Laser Cannon
Fire Arc: Front
Crew: 1 (pilot)
Skill: Vehicle Blasters
Fire Control: 1d+2
Range: 30-80/600/1.6km
Damage: 5d
Short Range Missle System
Crew: 1 (co-pilot)
Fire arc: Front
Skill: Missle Weapons
Fire Control: *See GM NOTES at bottom
Range: 50-400/900/2.1km
Damage: 7d
# of Missles: 4(left side) 4 (right side)
Capsule:
Built to lend support to ground troops and repulsor tanks comes the latest offering from Grendel Corp. The "Prowler" is capable of carrying up to 4 passengers in addition to the regular crew and is capable of doing as much damage as your standard Imperial AT-ST. Available on the commercial market for only a few months, these walkers are ideal for riot control or small scale skirmishes. Unfortunately, there is a high learning curve associated with the "Prowler", as the Short Range Missle System (SRMS) is a new model with an interactive heads-up interface. However, once mastered, the interface gives its operator a guidance system unlike any other.
GM Notes:
If the Player using the SRMS does not have the "Prowler: SRMS " skill, they get a -1d to hit. If the Player DOES have the skill, they get the benefit of: 2d FIRE CONTROL.