Grendel Corp. "Bandit-3" Heavy Repulsor Tank


Craft: Grendel Corp. "Bandit-3"

Type:Heavy Rpulsor Tank

Scale:Speeder

Length:12.2m

Skill:Repulsorlift operation: Bandit-3 repulsortank

Crew:2; gunners: 4

Passengers:18

Cargo Capacity: 150 Kilograms

Cover:Full

Cost:74,400 credits

Altitude Range:Ground Level: 2.5m

Maneuverability:1d

Move:30; 85 kmh

Body Strength: 5d

Weapons:

(2)Heavy Repeating Blaster
Fire Arc: Front (left and right of turret)
Crew: 2
Scale: Character
Skill: Vehicle Blasters
Fire Control: 1D+1
Range: 25-75/100/350
Damage: 7D+2

Twin Medium Laser Cannon
Fire Arc: Turret
Skill: Vehicle Blasters
Crew: 1
Scale:Speeder
Fire Control: 2D+1
Range: 50-400/900/1.8 km
Damage: 5D+1

10 Concussion Missile Tubes
Fire Arc: Front
Skill: Missile Weapons
Scale: Speeder
Fire Control: 1d+2
Range: 10-100/400/1 km
Blast Radius: 0-5/10/12
Damage: 5D+1


Capsule:
Developed on the planet of Vol Dess in the Vol Kol system, the Grendel Corp's "Bandit-3" was developed to deal with heavy-fire insertion operations. The tank is big enough to hold 1-2 insertion teams, and armored well enough that it can withstand quite a punch before taking any serious damage.
This power, however comes with a price. The speed of the vehicle is not overwhelming, and due to some faulty computer programming, the weapons systems have been known to go offline for a short period of time. Grendel Corp. issued a new program to wipe out the bugs, it has yet to be determined if this has completely fixed the problem .


GM Notes: If any of the players roll a "1" on the wild die when firing a weapon on the Bandit-3, the weapon shuts down for 2 rounds. A MODERATE Comp programming/repair roll is needed to bring the system back online within ONE round.